32 Claude Skills for Product Designers, From Problem Framing to the Portfolio Case Study
Frame the problem, compare real options and record why one won. Give Claude your design system and product before it designs, prototype one question, test with real users, hand off with nothing to guess, then show what design delivered.
01What these skills are
One piece of design work, from the problem framing brief to the portfolio case study, as installable Claude skills
This pack is for product designers, UX designers, UI designers, and designers who do their own research.
The skills follow one piece of design work in order, in eight stages, from framing the problem behind the request to the impact write-up and the portfolio case study.
The red line: Claude drafts, checks and explains; you make the design decisions, real users test the work, and nothing is presented as tested, accessible or ready to ship that was not.
Research findings, user quotes and numbers come only from what you paste. Anything missing stays a bracketed placeholder, “not researched” or “not measured”.
Every output a user, customer or stakeholder will see has a check a person runs first, and each template closes with what a named person decides next, and by when.
Download all 32 skills
One zip: ready-to-install skill zips, readable SKILL.md files, and the sources behind every method. Free, no signup. The same 32 skills live in our open repo, if you would rather read them before you install them.
Using Claude on the web instead? Download the zip above and upload each skill from its install folder under Customize → Skills.
02The catalog
The 32 skills you get
The set follows one piece of design work in eight stages: framing the problem, exploring and deciding, designing with context, prototyping, critique and quality, testing with real users, handing off, then defending the work and showing the impact.
1 · Frame the problem
1
Problem Framing Brief
Use when
You were handed a feature and a deadline, and nobody has said what problem it solves
Output
The request as handed over, the problem with no fix in it, evidence and gaps, a "not solving" list, hypotheses placed by risk and value
2
User Journey Map
Use when
You design one screen of a journey nobody has drawn, and the team's picture of it is a guess
Output
One group, one scenario, stages, actions, thoughts, feelings, touchpoints and pain points, every cell tagged to its evidence
3
HEART Metrics Plan
Use when
The project starts and nobody agreed what design success will look like
Output
Chosen dimensions, goal, signal and metric for each, baselines or "baseline needed", instrumentation asks, guardrails
2 · Explore and decide
4
Design Principles
Use when
Every review turns into a taste argument because nothing written says what this product chooses
Output
Four to seven stands for this product, what each gives up, "this, not that" pairs, a conflict check
5
Design Options Trade-off Table
Use when
Stakeholders saw one design and think it is the only one, so every comment is a tweak
Output
Two to four options that differ in structure, criteria, consequences in words, what each option gives up
6
Design Rationale Doc
Use when
You are asked "why is it like this?" in every meeting
Output
The decision, why each option lost, evidence or visible gaps, trade-offs accepted, risks, the signal that reopens it
7
Design Decision Log
Use when
A decision made months ago is reopened and nobody remembers why it was made
Output
Numbered decision records with context, status, consequences, decider, revisit trigger and an index
3 · Design with context
8
Design System Rules File
Use when
Your design system reads well to people, and Claude still invents values and components you do not have
Output
Tokens by name and role, component rules and states, do and do not pairs, a list of what is missing, a five-prompt test
9
Product Context File
Use when
Every chat starts from zero and the first draft looks like a product for nobody in particular
Output
One file Claude reads first: users, jobs, voice, principles, constraints, what the product never does, where each fact came from
10
User Flow
Use when
You have a brief and a blank canvas, and the happy path is the only path anyone has described
Output
Entry points, steps with system responses, decision points, error and recovery branches, exits, open questions
11
UX Writing Copy Deck
Use when
The screens are done and the copy is still placeholder text and "Submit"
Output
Every string for one flow in one table, errors that say what to do next, length limits, terms checked, approvals still needed
12
UI States and Edge Cases
Use when
Engineering asks "what happens when the list is empty?" on day three of the build
Output
Screens against states, an edge-case sweep per screen, each cell marked designed, missing or not needed with the reason
4 · Prototype
13
Prototype Brief
Use when
Someone says "just prototype it" and nobody has said what the prototype is for
Output
The one question, the audience, the lowest fidelity that answers it, real and faked parts, the pass line, what it does not prove
14
Claude Design Prototype Plan
Use when
You want a clickable prototype this afternoon and the first result looks like everyone else's
Output
The written brief for Claude Design, the look specified, three or more directions, what to fix by hand, saved copies, limits to plan around
15
Prototype Share Check
Use when
A prototype is about to go to users or a stakeholder, and it looks finished enough to be mistaken for the product
Output
A list a person runs before sharing: the label, what is faked, invented data only, link access, a contrast and keyboard look, the words to say
5 · Critique and quality
16
Design Quality Bar
Use when
"Raise the bar" is said every quarter and nobody has written the bar
Output
Yes or no checks by stage, a must-pass list proposed for the person who owns quality to confirm
17
Design Self-Critique
Use when
The review is tomorrow and you want to find the obvious problems before the room does
Output
Your pass and a second-opinion pass against ten heuristics, merged issues, trade-offs, what needs a real user, the fix list
18
Accessibility Review
Use when
Accessibility gets looked at after the build, or an automated check said everything passed
Output
Design-stage checks marked pass, fail or cannot tell from a design, the fixes, and what only code, assistive technology and disabled users can show
19
Design Sameness Check
Use when
The screen looks fine and could belong to any product
Output
An inventory of default choices, each chosen or inherited, three places for a real decision, what stays standard
20
Critique Session Brief
Use when
You present at crit on Thursday and "thoughts?" will get you opinions
Output
Numbered objectives, the stage, the one question for the room, out of scope, the walkthrough, a framing sentence
21
Critique Notes to Actions
Use when
You left crit with twenty comments, half of them contradicting each other
Output
Notes merged and sorted, your call on each, actions with owners and dates, a three-line reply
6 · Test with real users
22
Usability Test Plan
Use when
The prototype is ready, the sessions are booked, and the script is a guided tour
Output
Goals, task scenarios with the path unstated, success criteria set first, a moderator script, an observer grid, the sample, a pilot
23
Accessible Test Sessions
Use when
The accessibility review passed on paper and no disabled person has ever used the design
Output
How to invite disabled and older people, access needs asked in advance, their own technology, accessible consent, session adjustments
24
Usability Test Findings
Use when
The tests "went well" and your notes say four people failed the core task
Output
Task outcomes as "n of N", what people did beside what they said, issues with evidence and a proposed severity, clips to pull
7 · Hand off
25
Design Handoff Spec
Use when
The file is polished and engineering still cannot tell which design is final or what happens on error
Output
Which version is final, flows, rules next to screens, tokens by name, motion, focus order, copy status, open questions, a ready check
26
Design System Change Record
Use when
Your feature needs something the system does not have
Output
One proposed change, what exists and why it does not serve, the "build it from what exists" check, who is affected, the decision left blank for the owner
27
UX Debt Register
Use when
The broken empty state and the copy nobody rewrote never make the plan
Output
One row per issue as user impact, frequency from evidence, effort set with engineering, value against effort, a short list to propose
8 · Defend and show the impact
28
Design Review Deck
Use when
You present to stakeholders and the room argues about colours instead of the decision
Output
The decision asked on slide one, options and what the recommendation gives up, real evidence, feedback in scope, next steps
29
Stakeholder Feedback Log
Use when
Three stakeholders gave three opposite notes and the next round undoes the last
Output
Every comment by role and objective, duplicates merged, conflicts side by side for the decider, reply drafts you send
30
Design Pushback Brief
Use when
You are asked to ship a deceptive pattern or a change you believe will hurt users
Output
The request and its goal, the risk with evidence, two alternatives, what you will and will not do, who decides
31
Design Impact Write-Up
Use when
Someone asks what the redesign delivered and you have screens, not outcomes
Output
What design changed, before and after from your data, what else moved, a confidence level, results that got worse kept in
32
Portfolio Case Study
Use when
Your portfolio shows twenty polished frames and reads like every other case study
Output
One project told through three to five decisions, your role, what real users did, real outcomes, a confidentiality check
03How to use it
Pick the workflow that matches your week
Start with the problem framing brief, before you open a design file. After that, bring the one real thing in front of you.
One method, applied properly: each skill uses the real mechanics of its source (the hypothesis placements, the question, options and criteria form, the decision record statuses, the ten heuristics, the 0 to 4 severity scale, goals to signals to metrics), not a generic “gather, analyse, recommend”
Real evidence or a visible gap: research findings, user quotes and numbers come only from what you paste. Anything missing stays a bracketed placeholder, “not researched” or “not measured”
A person checks before anything is shown: every output a user, customer or stakeholder will see has a check a person runs first, and a prototype is labelled as a prototype
Problems are rated, people are not: severity, effort and value describe issues in the work. Nothing rates a designer, a participant or a colleague
Every output ends with a decision: each template closes with what a named person decides next, and by when
Adviser points stay with an adviser: accessibility duties, consent, data and other legal points end with “check with a qualified adviser”
The red line: Claude drafts, checks and explains; you make the design decisions, real users test the work, and nothing is presented as tested, accessible or ready to ship that was not
07FAQ
Questions people ask
What is in the Claude for Product Designers pack?
32 Claude skills that follow one piece of design work in eight stages: frame the problem, explore and decide, design with context, prototype, critique and quality, test with real users, hand off, and defend and show the impact. Each skill is one named method or one artifact.
How do I install these Claude skills?
In Claude Code, two lines install all 32 at once. In Claude.ai or Claude Desktop, download the zip, open Settings, Skills, Add, and upload the skills you want. Either way it takes about five minutes.
Do I need Claude Code to use them?
No. The skills work in Claude.ai, Claude Desktop and Claude Code. In the app you upload them yourself; in Claude Code one command installs the whole pack.
Do the skills work with ChatGPT or other assistants?
They are built as Claude Skills, and installing them is a Claude feature. Each one is a plain Markdown file, so you can read it and reuse the method elsewhere, but it will not load and trigger by itself outside Claude.
Can Claude say a design is tested or accessible?
No. Claude drafts, checks and explains. You make the design decisions and real users test the work. Nothing is presented as tested, accessible or ready to ship that was not.
Is the pack free?
Yes. It is free to use inside your company and in client work, and not for resale. There is no signup: the download and the install command are on this page.
08Who made this
Lantern, by Polar Bear
These skills were written by Polar Bear, a people ops consultancy that runs its own company on Claude. The pack is free, and the same skills are open on GitHub.
Lantern is Polar Bear's content workspace. It turns your notes, documents and call transcripts into drafts for LinkedIn and other networks. You review them and publish the ones you like.